Saturday, October 27, 2012

Character shape/motion study

I've been fortunate enough to have a friend lend me a drawing tablet for a little while. It's been a good excuse to doodle a little bit. I started messing around with the shape/form of my character and working out how I want her sprite to display in-game. Through my prototypes thus-far I've learned I don't really like to have the character all the way in profile. It was actually weird for me to realize that most side scrolling games don't put the character in profile, even though everything is flat and you're moving left and right.

Anyway, I'm not going to act like I'm a great artist but I do have some formal art training and I like how these scribbles turned out, so here they are. I'll probably never clean these particular scribbles up into actual drawings, but the exercise was good.

Thursday, October 25, 2012

Character concept art

Main character concept art I drew tonight.

The tentative story is that her friend wakes her up in the morning to show her something cool he found (some sort of large, pulsing, floating black thing in a nearby valley). He gets sucked into it, she follows him. She ends up inside and he's nowhere to be found. Adventure begins.

I have a lot more planned out, but I don't want to give too much away. 

Friday, October 5, 2012

October Updates

Current Hue prototype. http://t.co/3CUb1xc8

Also, I just finished submitting Hue for government funding! I'm really excited! Even if I don't get it, it should be a cool experience getting feedback on what I can do better if I try again (they apparently do that).